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Production Notes
Milestone-driven development updates, production snapshots, and process notes tied directly to games in progress.
April 25, 2026
Today closed the loop on everything built over the past two days. The dialogue runtime went in, a real NPC was placed in the world, and the conversation UI went live
April 24, 2026
A full day of foundation work today. Three distinct layers landed: the narrative system got its final wiring, Phase 3 began in earnest with the player interaction stack, and the complete data structure behind every conversation in the game was defined.
April 23, 2026
We hit our first real milestone today: Proclaim boots. That might sound underwhelming if you've never shipped a game before, but getting from nothing to a project that actually launches — proper splash screen, main menu, music, pause menu, working input — that's the difference between a folder full of ideas and something that's actually alive.